Status = Flurry.LogEvent(, stdParams) ĭebug.Log("Log Unity Standard Event with parameters status: " + status) į(new M圜onfigListener()) PutString ("note", "This is an awesome book to purchase !!!") Status = Flurry.LogEvent(_ACTIVATED) ĭebug.Log("Log Unity Standard Event status: " + status) įlurry.EventParams stdParams = new Flurry.EventParams() Status = Flurry.LogEvent("Unity Event Params Timed", parameters, true) ĭebug.Log("Log Unity Event with parameters timed status: " + status) įlurry.EndTimedEvent("Unity Event Params Timed") IDictionary parameters = new Dictionary() Log Flurry timed events with parameters. Note: When enabling Messaging, Flurry Android should be initialized by using AndroidManifest.xml.ĭebug.Log("AgentVersion: " + Flurry.GetAgentVersion()) ĭebug.Log("ReleaseVersion: " + Flurry.GetReleaseVersion()) įlurry.SetLogLevel() į(_REGISTERED_USER, "True") įlurry.EventRecordStatus status = Flurry.LogEvent("Unity Event") ĭebug.Log("Log Unity Event status: " + status) Private readonly string FLURRY_API_KEY = null Private readonly string FLURRY_API_KEY = FLURRY_IOS_API_KEY Private readonly string FLURRY_API_KEY = FLURRY_ANDROID_API_KEY iOS does not yet have an equivalent method for Android’s LogPayment method, however if SetIAPReportingEnabled is set to true Flurry will automatically track in app purchases.Įxample.cs using.iOS does not have an equivalent method for Android’s GetReleaseVersion method.Delegate methods didReceiveMessage/didReceiveActionWithIdentifier in FlurryUnityPlug.mm may be optionally modified to customize app behavior. iOS does not make use of the messaging listeners in C-sharp.There are some minor differences between the Android and iOS plugin: implementation fileTree(dir: 'libs', include: )įor further details on configuring xcode for push notifications see here: Flurry Push for Unity iOS. If your apps change the default searching path, please remember to include the aar type. Set up “Android Authorization” in Flurry Push Authorization.įlurry plugin released aar libraries in the package.
Flurry android sdk download update#
Update the metadata section in your AndroidManifest.xml. You can safely replace AndroidManifest.xml generated by Firebase with Flurry’s. Please rename the following Android manifest template file Assets/Plugins/Android/AndroidManifest_Flurry-template.xml that comes with the Flurry SDK plugin to AndroidManifest.xml, and merge the contents with yours if needed. You do not need to provide any setup codes here.Ĭonfigure an Android entry point Application. There should be a file google-services.json in your project’s Android folder now. Complete to the 5th step for importing Firebase SDK. In order to use Flurry Push for Android, please follow the additional steps below:įollow Set up a Firebase Cloud Messaging client app with Unity.
Flurry android sdk download manual#
To improve analytics identities, please see Manual Flurry Android SDK Integration for adding Google Play Services library in your app by including play-services-ads-identifier libraries. Please manually remove FlurryUnityApplication.java imported by the previous release from the Assets/Plugins/Android folder. Note: FlurryUnityApplication.java is now bundled in the aar format. If you are using Apple Xcode Import Package > Custom Package… to bring up the File chooser, and select the package downloaded.Flurry Push for messaging and Flurry Config for remote configuration are supported by our plugin! Table of contentsĭownload the Flurry Unity package from flurry-sdk-4.2.0.unitypackage, or flurry-sdk-4.2.0-push.unitypackage if you want to use Flurry Push.